Devin Night Token Pack: Creature Codex 1: Aatxe - CueyatlThe Second pack from Kobold Press' Creature Codex. 57 tokens covering some of the D's including Devils, Demons, and Dragons.This product contains:DakiniDark FatherDark Folk EyeDark Folk ServantDark Folk VoiceDemon AlnaarDemon CipactliDemon Echo2 Demon Fulad Zereh WSDemon Lord. Majesty: The Fantasy Kingdom Sim is a real-time strategy game developed by Cyberlore Studios and published by MicroProse for Microsoft Windows in March 2000. MacPlay released a Mac OS port in December, 2000. Infogrames released the expansion pack Majesty: The Northern Expansion for Windows in March 2001, and Majesty Gold Edition, a compilation for Windows bundling Majesty and The Northern. FINAL FANTASY XIV will then be installed in the Applications folder, and the launcher icon will appear on the desktop. The game requires at least 60GB of free space on the destination hard drive.
The Binding of Isaac | |
---|---|
Basic Information | |
Video Game | |
Edmund McMillen, Florial Himsl | |
Edmund McMillen | |
Fantasy | |
Action, Adventure, Indie, RPG, Roguelike | |
Digital Download | |
Microsoft Windows and macOS | |
Steam | |
Features | |
International Release Date(s) | |
Steam for Windows and Steam for macOS September 28, 2011 | |
Awards | Changelog | Cheats | Codes Codex | Compatibility | Covers | Credits | DLC | Help Localization | Manifest | Modding | Patches | Ratings Reviews | Screenshots | Soundtrack Videos | Walkthrough | |
Achievements GOG | In-Game | Origin | PlayStation Trophies | Retro Steam | Xbox Live |
Microsoft Office 2001 is a suite of productivity software for Mac OS 8 and 9 (and the Classic environment in Mac OS X). It consists of Word, PowerPoint, Excel & Entourage. Download Microsoft Office 2001 for Mac. Basilisk II, a 68040 Mac emulator (color) running in the web browser. A hack by @urfriendjames.Source on GitHub. Please note that everything you modify in this VM will be discarded, nothing is saved.
The Binding of Isaac is a roguelike game released on Microsoft Windows and Mac OS X on September 28, 2011. Based on the Biblical tale of 'the binding of Isaac', the game follows a young boy named Isaac whose mother attempts to kill him after hearing a voice she believes to be God. Escaping into his monster-ridden basement, he must fight to survive.
Plot[edit | edit source]
A boy named Isaac and his mother live alone in their house on a hill. Isaac keeps to himself, playing with his toys and drawing pictures while his mother watches Christian broadcasts on the television. They live happily together, until one day Isaac's mother hears a voice she believes to be God. The voice orders her to take away all that could corrupt Isaac, and acting on its orders, she takes away his toys, drawings, and even his clothes. Again on the voice's orders, she locks Isaac in his room.
The voice orders her a final time to kill Isaac as a sign of her devotion. Seeing his mother coming through a crack in his door, Isaac escapes through a trapdoor into his basement.
Development[edit | edit source]
The game was inspired by McMillen's experience growing up in a born-again Christian household.
Trivia[edit | edit source]
![Fantasy Fantasy](https://cdn.dribbble.com/users/1431278/screenshots/9330889/codex-ux-ui_4x.png)
- The BibleThump emote on Twitch is derived from the game's main character.
Localization[edit | edit source]
PC Language Support | |||
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Platform | Interface | Full Audio | Subtitles |
Minimum & Recommended Specifications[edit | edit source]
Microsoft Windows Minimum Specifications | |||
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Minimum Specifications | |||
Operating System | Windows XP | ||
CPU | 2.50 GHz | ||
RAM | 1 GB | ||
GPU | DirectX 9.0c-compatible | ||
Storage | 50 MB | ||
Additional Software | DirectX 9.0c |
macOS Minimum/Recommended Specifications | |||
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Minimum Specifications | Recommended Specifications | ||
Operating System | Mac OS X 10.5.8 | Operating System | Mac OS X 10.6.3 |
External Links[edit | edit source]
- The Binding of Isaac on Steam
- The Binding of Isaac on SteamDB
Retrieved from 'https://gamicus.fandom.com/wiki/The_Binding_of_Isaac?oldid=762989'
Majesty: The Fantasy Kingdom Sim | |
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Basic Information | |
Video Game | |
Cyberlore Studios | |
Infogrames, Linux Game Publishing, MacPlay, MicroProse | |
Real-time Strategy | |
CD | |
Keyboard, mouse | |
Microsoft Windows, GNU/Linux and Mac OS | |
Retail Features | |
Ratings | |
Main Credits | |
Jim DuBois | |
North American Release Date(s) | |
2000 | |
Awards | Changelog | Cheats | Codes Codex | Compatibility | Covers | Credits | DLC | Help Localization | Manifest | Modding | Patches | Ratings Reviews | Screenshots | Soundtrack Videos | Walkthrough | |
Achievements GOG | In-Game | Origin | PlayStation Trophies | Retro Steam | Xbox Live |
Majesty: The Fantasy Kingdom Sim is a real-time strategy game developed by Cyberlore Studios and published by MicroProse for Microsoft Windows in March 2000. MacPlay released a Mac OS port in December, 2000. Infogrames released the expansion pack Majesty: The Northern Expansion for Windows in March 2001, and Majesty Gold Edition, a compilation for Windows bundling Majesty and The Northern Expansion, in January 2002. Linux Game Publishing released a Linux port of Majesty Gold Edition in April 2003.
Overview[edit | edit source]
Majesty is a simulation in that it is designed to implement a clichéd fantasyrole-playing game world in another genre entirely. As such the setting, Ardania, features city sewers infested with giant rats, landscapes dotted with ancient evil castles, and soldiers helpless against anything bigger than a goblin. As Sovereign, the player must rely on hiring bands of wandering heroes in order to get anything done.
The game has nineteen single player scenarios but no overarching plotline. The Northern Expansion adds new unit abilities, buildings, monsters, and 12 new single player scenarios. Freestyle (sandbox) play and multiplayer are also available.
Gameplay[edit | edit source]
The henchmen are free non-hero characters that are nonetheless essential to maintaining the realm. Peasants construct and repair buildings. Tax collectors collect gold from guilds and houses to finance the realm. Guards provide defense against monsters. Caravans travel from trading posts to the marketplace, where they deliver gold based on the distance they traveled.
Each scenario (or quest) has a unique map. Even if the player chooses the same quest twice, it will have a map that, while retaining the general terrain of the region, is totally different. The map is initially shrouded in blackness, but all activity in explored areas can be viewed no matter how far away from a building or character it is, with no fog of war. Dragons lunch demo mac os.
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In certain quest scenarios, the player also has the ability to interact with other kingdoms. This mainly includes the use of a kingdoms services by the heroes of a foreign faction, although in certain cases, the player may choose to attack the foreign faction. In other, rarer instances, heroes may even switch sides between kingdoms in the event that their guild has been destroyed and their native kingdom can no longer offer them hospitality.
Buildings[edit | edit source]
Base-building is comparable to other real-time strategy games of the period, but units are autonomous, a feature usually associated with construction and management simulation games, and possess attributes borrowed from RPGs. The Sovereign's actions are limited to constructing and enhancing buildings, using building abilities and spells, hiring heroes, and offering rewards.
The basic building is the palace, and its loss means the loss of the game. Guilds and temples can be used to summon and house heroes (typically four per building), almost all other ones offer equipment or services (inns, royal gardens, etc.). Some guilds and temples may not co exist, and some buildings require certain buildings before they are available for construction.
The system of heroes in Majesty is similar to most other sim games. These heroes are not under the direct control of the player, but they can be influenced by reward flags to perform certain tasks, such as slaying a particularly troublesome monster or exploring an unknown area of the map. However, their cooperation is not guaranteed even then. Heroes have free will, though some classes are more inclined to certain actions than other. (For example, a paladin is more likely to attack a dangerous monster than a rogue.)
Each hero has different favored behaviors as well. For example, paladins often choose to raid lairs, while rogues will steal, and elves will perform at inns. Furthermore, rewards influence heroes differently. Rogues will be the first to make an attempt at the rewards, followed soon after by elves or dwarves.
The powers and abilities of the heroes also move in a rock-paper-scissors format. Some monsters are especially weak against ranged attacks, while strong against melee or magic. Other monsters are especially strong against melee and ranged attacks, and magic makes killing them much easier. It is important to plan ahead and be able to defend your kingdom against different types of monsters, exploiting their weaknesses.
Individual heroes gain experience points and level up as they would if they were characters in a role-playing game. Other hero attributes borrowed from role-playing games include ability scores and inventories. Though all heroes in a class share the same in-game sprite and portrait, they all have individual names, have unique stats, and varied levels.
Reception[edit | edit source]
Majesty was generally well received by the gaming press, with many reviews commenting positively on its unique combination of elements from different genres.[1] The games Linux port was also well received, with gamers giving it four stars and numerous positive comments on The Linux Game Tome,[2] as well as numerous positive comments at LinuxGames.[3]
The game was reviewed in 2000 in Dragon #269 by Johnny L. Wilson in the 'Silycon Sorcery' column. Wilson sums up the game: 'Majesty offers a very different feeling than the average strategy or roleplaying game in a fantasy world. It is similar to being a Dungeon Master or playing a simplified version of Birthright.'[4]
Sequel[edit | edit source]
Cyberlore Studios planned a sequel, Majesty Legends, but it was never officially released.[5] The developer cited the lack of a publisher as the reason. In July 2007, Paradox Interactive acquired the intellectual property for Majesty[6]and released a sequel, Majesty 2: The Fantasy Kingdom Sim, on September 18, 2009.
Notes[edit | edit source]
- ↑Majesty: The Fantasy Kingdom Sim at Game Rankings
- ↑Majesty at the Linux Game Tome
- ↑Majesty: Gone Gold at LinuxGames
- ↑Wilson, Johnny L. (March 2000). 'Silycon Sorcery'. Dragon (269): 118–119.
- ↑'Majesty Legends Q&A'. GameSpot. 2003-05-03. http://www.gamespot.com/pc/strategy/majesty2/news_6026166.html. Retrieved 2007-07-05.
- ↑'Paradox Interactive Acquires the Intellectual Property for Majesty'. GameZone. 2007-07-03. http://pc.gamezone.com/news/07_03_07_11_53AM.htm. Retrieved 2007-07-05.
References[edit | edit source]
- Majesty: Gold Edition Manual. New York, NY.: Infogrames Interactive, Inc. 2002.
External Links[edit | edit source]
- The official Majesty: The Fantasy Kingdom Sim home page - Broken Link!
The Fantasy Codex - Uiux Mac Os Catalina
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